Are we playing yet? A review of gamified enterprise systems
Buchtitel: Proceedings of the 20th Pacific Asia Conference on Information Systems (PACIS 2016)
Gamification as the application of game elements to non-game contexts tries to take advantage of the increasing popularity of video games in order to motivate people. It thus bears the potential to be effectively applied to companies, in particular to gamify enterprise systems, which are embedded into organizational processes. Based on insights from previous research concerning game elements (i.e., mechanics and dynamics; short M&Ds), we provide an overview of M&Ds actually integrated in enterprise systems to increase employee motivation and engagement, while at the same time providing implications for future applications of and research on Gamification.