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|LinkVVZ=http://www.uni-karlsruhe.de/info/vvz.php
 
|LinkVVZ=http://www.uni-karlsruhe.de/info/vvz.php
 
|LinkStudierendenportal=https://studium.kit.edu
 
|LinkStudierendenportal=https://studium.kit.edu
|Inhalt=Cultural heritage includes tangible and intangible heritage assets inherited from past generations. Cultural heritage data are usually stored in galleries, museums, archives and libraries (GLAM institutions) and in recent years, efforts by culture domain experts and computer scientists have begun to make this data more findable, accessible, interoperable and reusable by the general public, but also by researchers in the domains of history, social science, etc. This seminar follows up on these efforts by having student groups participate in the official Coding da Vinci culture hackathon with guidance and coaching by the course tutors. The culture hackathon Coding da Vinci has brought together the cultural sector with creative technology communities to explore the creative potential of digital cultural heritage. Over a sprint of seven weeks the hackathon teams, together with representatives of cultural institutions, develop working prototypes that show surprising and inspiring new ways to make use of institutions' collections and artifacts in the digital age. As part of this “Projektpraktikum”, the students will take part in the official hackathon “Coding da Vinci Baden-Württemberg”. They will form groups and implement their own interesting culture project by using the dataset(s) provided by Coding da Vinci. The goal is to create a project that is useful for the culture community and helps to explore and experience cultural heritage data in an interesting, innovative and fun way. This “Projektpraktikum” is furthermore a chance to network with the community of culture enthusiasts and developers while creating a working application that adds value to the community. The groups will present their work at the official Codings da Vinci kick-off event and the award ceremony.
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|Inhalt=Cultural heritage includes tangible and intangible heritage assets inherited from past generations. Cultural heritage data are usually stored in galleries, museums, archives and libraries (GLAM institutions) and in recent years, efforts by culture domain experts and computer scientists have begun to make this data more findable, accessible, interoperable and reusable by the general public, but also by researchers in the domains of history, social science, etc. This seminar follows up on these efforts by having student groups '''participate in the official Coding da Vinci culture hackathon''' with guidance and coaching by the course tutors. The culture hackathon Coding da Vinci has brought together the cultural sector with creative technology communities to explore the creative potential of digital cultural heritage. Over a sprint of seven weeks the hackathon teams, together with representatives of cultural institutions, develop working prototypes that show surprising and inspiring new ways to make use of institutions' collections and artifacts in the digital age. As part of this “Projektpraktikum”, the students will take part in the official hackathon “Coding da Vinci Baden-Württemberg”. They will form groups and implement their own interesting culture project by using the dataset(s) provided by Coding da Vinci. The goal is to create a project that is useful for the culture community and helps to explore and experience cultural heritage data in an interesting, innovative and fun way. This “Projektpraktikum” is furthermore a chance to network with the community of culture enthusiasts and developers while creating a working application that adds value to the community. The groups will present their work at the official Codings da Vinci kick-off event and the award ceremony.
  
===== Links: =====
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|Literatur=
[https://codingdavinci.de/de/events/baden-wuerttemberg-2022 - 2022 Coding DaVinCi Baden-Württemberg Website]
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* [https://codingdavinci.de/de/events/baden-wuerttemberg-2022 2022 Coding DaVinCi Baden-Württemberg Website]
|Anmerkungen=- The students will form groups of 3-4 people.  
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|Anmerkungen=* The students will form groups of 3-4 people.  
 
+
* They will be expected to first get familiar with datasets presented in the event, the technologies and methods they will utilize and will develop their own project idea.  
- They will be expected to first get familiar with datasets presented in the event, the technologies and methods they will utilize and will develop their own project idea.  
+
* Each group will present their project idea on May 07, 2022 at the Coding da Vinci BW kick-off and will officially start the implementation of their project.  
 
+
* On June 24, 2022, each group will present their final project at the official Coding da Vinci BW award ceremony.  
- Each group will present their project idea on May 07, 2022 at the Coding da Vinci BW kick-off and will officially start the implementation of their project.  
+
* Following the event, each group will prepare a scientific seminar paper of not more than 16 pages.
 
 
- On June 24, 2022, each group will present their final project at the official Coding da Vinci BW award ceremony.  
 
 
 
- Following the event, each group will prepare a scientific seminar paper of not more than 16 pages.
 
 
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Aktuelle Version vom 31. Januar 2022, 09:50 Uhr

Praktikum Praktikum Coding da Vinci - Cultural Heritage Hackathon

Details zur Lehrveranstaltung
Dozent(en) Harald SackTabea TietzOleksandra Bruns
Übungsleiter Tabea TietzOleksandra Bruns
Fach (Gebiet)
Leistungspunkte 4,5 ECTS
Erfolgskontrolle Vortrag, Seminararbeit
Semester SS


Aktuelle und ergänzende Informationen, sowie Zeiten und Räume der Lehrveranstaltung finden Sie im Vorlesungsverzeichnis der Universität.
Link zum Vorlesungsverzeichnis
Link zum Studierendenportal


Forschungsgruppe


Inhalt

Cultural heritage includes tangible and intangible heritage assets inherited from past generations. Cultural heritage data are usually stored in galleries, museums, archives and libraries (GLAM institutions) and in recent years, efforts by culture domain experts and computer scientists have begun to make this data more findable, accessible, interoperable and reusable by the general public, but also by researchers in the domains of history, social science, etc. This seminar follows up on these efforts by having student groups participate in the official Coding da Vinci culture hackathon with guidance and coaching by the course tutors. The culture hackathon Coding da Vinci has brought together the cultural sector with creative technology communities to explore the creative potential of digital cultural heritage. Over a sprint of seven weeks the hackathon teams, together with representatives of cultural institutions, develop working prototypes that show surprising and inspiring new ways to make use of institutions' collections and artifacts in the digital age. As part of this “Projektpraktikum”, the students will take part in the official hackathon “Coding da Vinci Baden-Württemberg”. They will form groups and implement their own interesting culture project by using the dataset(s) provided by Coding da Vinci. The goal is to create a project that is useful for the culture community and helps to explore and experience cultural heritage data in an interesting, innovative and fun way. This “Projektpraktikum” is furthermore a chance to network with the community of culture enthusiasts and developers while creating a working application that adds value to the community. The groups will present their work at the official Codings da Vinci kick-off event and the award ceremony.


Literatur


Anmerkungen
  • The students will form groups of 3-4 people.
  • They will be expected to first get familiar with datasets presented in the event, the technologies and methods they will utilize and will develop their own project idea.
  • Each group will present their project idea on May 07, 2022 at the Coding da Vinci BW kick-off and will officially start the implementation of their project.
  • On June 24, 2022, each group will present their final project at the official Coding da Vinci BW award ceremony.
  • Following the event, each group will prepare a scientific seminar paper of not more than 16 pages.